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Mortal Kombat serie

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GIANMARIA
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GIANMARIA Posted: Fri, Apr 18 2008 6:09

Sembrerebbe un fake, ma a quanto sembrà è realtà.

MORTAL KOMBAT vs. DC COMICS

Il nuovo picchiaduro della Midway(senza fatality purtroppo).

SUBZERO vs. BATMAN(primo artwork)

http://www.mortalkombatonline.com/perl/cds.cgi?external_action=displayImage&id=1877

 

 

XxJoe30031xX
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se nn fosse che marvel Vs. capcom era carino direi...Bleah che schifo!!!! 


 http://img377.imageshack.us/img377/3538/zaamitzi0.gif

http://images.gametrailers.com/images/userimages/1276581-1220611460-10570711219171707128976912162286411244649997487d467642ec1.gifADORO MANGIARE!!!! http://www.xbox360achievements.org/forum/image.php?u=88530&dateline=1246690684

GIANMARIA
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Ecco la prima immagine:

 

 

GIANMARIA
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Filmatino: http://www.gametrailers.com/player/usermovies/204825.html?playlist=featured

Da quel poco che si vede sembra una verione potenziata di MK Armageddon.

 

 

KarasuTengu77
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Cioè, ma non hanno proprio nessuna vergogna a usare come immagine promozionale un batman con la faccia deforme? Ma che mento c'ha? Hanno preso la versione animata e l'hanno resa reale? Ma poi è l'idea alla base che è bacata... Batman non uccide= niente fatalities nel gioco. inoltre, una sola parola per distruggere ogni possibile (parvenza di, è un gioco midway) bilanciamento: Superman.

GIANMARIA
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Ma no sarà un succesone sotto natale, la serei ha sempre venduto uno sbordello in barba a tutti.

Batman secondo me non è fatto male.

Spero solo che ritorni la modalità Conquest potenziata e l'editor di personaggi.

Poi dai il divertimento più grande sarà usare Plastic Man

 

 

GIANMARIA
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Lista dei personaggi presenti al momento:

Superman

Batman

Sub-Zero

Scorpion

 

 

GIANMARIA
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Ragazzi dopo questo cross-over, stranamente gli appasionati dei fumetti dc stanno piangendo non vedo il perchè visto che la serie mk è sempre stata bella e divertente da giocare.

Comunque dopo questo "MK8" dovrebbe uscire MK Shaolin Monks 2, naturalmente tenedo conto che non c'è una datta certa, si parla sempre di 2009\2010.

 

 

GIANMARIA
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Se andate sul tisto del gioco e clicacte sull'occhio di sub zero si apre una paginatta con 16 punti di domanda, sembrerebbe che fossero 16 personaggi giocabili.

A occhio anche batman ne avrebbe.

16 personaggi da MK e 16 da DC, sarebbero 32 selezionabili.

 

 

GIANMARIA
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http://www.computerandvideogames.com/article.php?id=187314

Intervista a Ed Boon:

How did the DC Universe collaboration come about?

Ed Boon:
I've always been a big fan of other fighting games. I play all of the big fighting games in the genre - Tekken, Virtua Fighter, Street Fighter and so on. I've always wanted to cross over with another series.

When I was a kid I remember buying the Spiderman vs. Superman comics and that was the coolest thing to me because they never originally existed in the same world. There's a novelty to that.

So, we actually pursued some crossing with some of these other fighting games but it never really panned out. So when this was presented to us by one of our marketing people, it was something we had seen done before with Capcom and Marvel, and we thought that it would be cool to do a really dark, sinister version of that. So not like a cartoony vibrant approach, our approach was like a dark Batman Begins-style flavour.

It's interesting that you say you pursued crossing over with other fighting games...

Boon: Yeah, but I think the underlying thing that was always a problem was that it was always our competition. If we were to do a Street Fighter vs. Mortal Kombat game, who's going to develop it, and who's going to own the rights to it? It's that kind of issue.

So the proposals were put together but it couldn't be worked out...?

Boon: Yeah. I did a couple of write-ups and whatnot on it, and sometimes we'd get really close to it but issues like our representative for the other company left the company for some reason, and that reset the whole thing back to beginning.

That's such a shame, because a Street Fighter vs. Capcom game would be cool, we'd love to see it...

Boon: Me too. I still want to see it happen.

Maybe after Street Fighter 4 passes by you guys could sort something out...

Boon: Maybe.

So how will the game handle the crossover with DC. I mean, for example, Batman doesn't kill people, does he?

Boon: Exactly. There are a number of constraints that we've had to work around. For instance, Superman is invincible. Why would he even fight Sub-Zero when he can move at the speed of light.

Fortunately, the Mortal Kombat games are based on the supernatural, magic and all that stuff, and that's one of Superman's weaknesses. So we have characters from our MK world that have these super powers and that goes some way to explain why there would be any kind of a match at all between Superman and Sub-Zero.

The storyline will underline that whole theme, as well as why these two universes are merging, the magic and powers involved, and how this basically weakens Superman a little and heightens the strengths of the other characters.

So what is the story with MK fighters facing off with Batman and crew?

Boon: Basically, both sides, the MK characters and the DC characters, think that the other side are the bad guys - the invaders. So there's sort of a confusion involved there, and they slowly start to figure out what's going on, and who's actually good. Then it becomes a battle between good and evil.

Sounds cool. Before Midway whisks you away from us, we wanted to get your opinion on the general state of the fighting genre at the moment. It's becoming an overlooked genre, somewhat...

Boon: I absolutely agree with you. Like I said I buy every big fighting game out there, and as much as I love those games, the reality is that they basically feel very similar to the previous versions in the series.

They make incremental new features but I think the public is starting to take on the feeling that they've seen and played Tekken before so why should I buy Tekken 5. As good a games as they are, they're not offering that new feature that's dramatically different.

I think that, every few years, we do that with Mortal Kombat. We're resetting it and re-doing it right now - changing everything so that people say "Oh, what's new about this game? I want to check this out."

We see sales numbers, and we see them going lower and lower, and that's why I feel that the genre is going down.

So where can the fighting genre go from here? How can it be fixed?

Boon: I'm really excited about Street Fighter 4. From what I'm told, it's the same moves but a different interpretation. I really hope they add enough new stuff that it keeps you interested and so that it doesn't feel like, after a few days, that you've already seen and done it.

I think that's why fighting series' don't hold people's interest that long. Because people realise that they've played, for example, Heihachi from Tekken in four or five different versions, and don't want to carry on doing that.

I think that, going forward, online play needs to be a necessity, to keep the arcade feel that people love. You have to play against another person, not the computer. That's the magic of the game - one person against another. You against me. I just beat you so now you want to get back in there and beat me. That's what it's all about.

So it's safe to assume that MK vs. DCU will have online play?

Boon: Absolutely. It has online, it has dual storylines - we tell the story from the perspective of the MK guys and from the DC guys. It has new fighting mechanics, transition combat, freefall combat - so you're actually punching and kicking as you fall to a new area. So it's going to be a completely different feel. It's not going to feel anything like MK Armageddon.

 

 

GIANMARIA
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Nuova intervista a Ed Boon http://www.gametap.com/articles/gamefeatures/mortal_kombats_creator_talks-05072008

ReBoot
GameTap: With Mortal Kombat vs. DC Universe, why did you feel that you needed to do something so different?

Ed Boon: We have done this a few times before. The 2002 release of Deadly Alliance was also a reboot in many respects. When you do sequels, it's an interesting balance. You always introduce something new or people take a "been-there-done-that" approach to your game. And I'm a big fan of our competitors--Street Fighter, Tekken, all those games--and some of them are in their fourth, fifth, sixth iterations. We keep our eyes on how well fighting games sell, and fighting games in general have decreased in sales. They don't have the impact they used to, but we have managed to continue to sell our games well, I think because we introduce new elements to each version. This being a new generation of consoles requires a whole new presentation for Mortal Kombat. So we thought we should do something dramatic. If you're counting, this is Mortal Kombat 8. Had we done something with a little tweak to the story and minor adjustments to the mechanics, I think people would get it and just move on really quickly. That's what I have witnessed with some of the other fighting game franchises.

GameTap: Fighting games and platformers were once prominent staples in the industry. Not any longer. When you look at Mortal Kombat, how do you decide what elements should stay and what should be cut?

Ed Boon: To a large extent, we started from scratch. We had two characters on screen throwing kicks and punches. We asked ourselves, "What have we always wanted to improve on?" We have had such a great opportunity to rethink some of the basic 3D mechanics--3D walking, punching, kicking, all of the basic moves in the last generation. It's not like we got rid of something just because we had to. We basically just reset everything. What makes Mortal Kombat Mortal Kombat is magical moves: People teleport and throw spears, as opposed to just hand-to-hand fighting. So we know we'll keep the magic element, with the DC characters really lend themselves to amplifying MK's best qualities. Now we have even more outrageous moves. We have always tried to separate ourselves from the other fighting games by going our own direction.

GameTap: Most fighting games are tweaked in such subtle ways it's hard to know what exactly is changed, unless you're a super dedicated hardcore fan.

Ed Boon: That's exactly true. There are nuances that people discuss, but the reality of the situation is that 90 percent of the public will never experience it or will realize that it's even there. To me, that's a question of game design. If you're implementing changes that most of the people who are buying the game will never recognize, I have to question whether adding something so subtle is a good idea.

Toned Down?
GameTap: Speaking of subtleties, fatalities and Mortal Kombat have always been part of the same equation. With the recent revealing at Midway's event in Las Vegas, now it seems that fatalities are being eliminated. How do you expect fans to react to what is considerably a major alteration to the series?

Ed Boon: I guess that's my favorite part of the reaction--your exact sentence, which is, "it looks like fatalities will be gone." There was never any statement on our part that fatalities will be gone or that finishing moves will be gone. We did acknowledge that we won’t be able to do the same kinds of outrageous moves, like tearing someone's head off and the spine being attached to it. But there are a lot of assumptions that there will be no blood in the game, that there are no fatalities in the game. It's an assumption that, because the DC characters will be in there, those features will have to be dropped. My response is that, no, we're modifying fatalities. But I have every intention to keep finishers. You know, to let gamers do a really cool secret button combination and follow with a really outrageous finishing move to end the match. The names of these moves, and the level of violence we use, are to be determined. But it's certainly not a feature we plan on eliminating from the series.

GameTap: OK, so there will be fatalities and blood, but they just won't be as violent as in the past.

Ed Boon: Yes. I certainly can't speak with authority as to what DC will permit. There will certainly be some limitations. But my intention is that we want to push the envelope of a T-rated game as far as we can without being an M-rated game.

GameTap: What is DC's take on violence in videogames? What are the restrictions?

Ed Boon: There is no guideline. It's not black and white. It's really a matter of us creating animations in the game and showing them to DC. We'll have Superman or Batman doing these moves and DC will identify certain moves, and we'll go back and forth with them.

Starting from Scratch
GameTap: When you sat down to design this game, what were your goals? And when did you start working on the game?

Ed Boon: When Mortal Kombat: Armageddon was completed in 2006, we started working on this having no knowledge of including DC characters. We started planning out the game. The DC Universe idea was presented to us, and we talked it over. My idea was that for this next generation of systems and MK, we needed to do something really different. We needed to do a dramatic reboot to the series. We needed to make a dramatic change. Even something that will attract attention and may cause controversy. And DC filled a lot of those goals. We knew there would be a knee-jerk reaction, especially with so little information being released initially. Over the course of the next few months, as we release new information and characters, a lot of those questions and a lot of those gaps that people are filling in with their imagination will be answered.

GameTap: Given Mortal Kombat's level of violence in the past, did you ever deliberately think that while designing it, the next Mortal Kombat should just be less violent and more accessible? And did you ever decide to just work for a more kid-friendly ESRB rating? Did Midway executives ever say, "Well, MK has done so far, but we really need to tone it down a little, Ed"?

Ed Boon: For this title, believe it or not, the goal of making the game more accessible was never on our list of things we wanted to accomplish. We kind of inherited the T-rating because of the DC license. I suppose if we were crossing with another R-rated or M-rated movie, it might not have been an issue, but we never thought to ourselves, "Let's make this more mainstream." A lot of what makes Mortal Kombat what it is, is the violence and M-rated moves.

GameTap: How did the opportunity arise for Mortal Kombat and DC to work together?

Ed Boon: I don't know all of the details, but my understanding is that the head of marketing at the time had a relationship with somebody at DC. And on a separate note, we have had a few conversations with our marketing people, "Wouldn't it be cool to have a Mortal Kombat versus Tekken or Mortal Kombat versus Street Fighter?"--just like Alien versus Predator or Street Fighter versus Marvel. It's not that uncommon to cross into different worlds now. But when I was a kid, I thought that was the coolest thing in the world. I bought Superman versus Spider-Man. It's that kind of magic that we're trying to tap into; you know, the novelty of, "Oh my God, Batman and Sub-Zero are on the screen, together, fighting!"


Prepare to combo the hell out of Batman or Sub-Zero this fall. Also, expect very popular heroes and villains from the DC universe to be revealed this summer. That's no joke.


Ed Boon is working with famed comic writer Jimmy Palmiotti to put the DC characters in the right perspective.

GameTap: How have veteran DC writers Jimmy Palmiotti and Justin Gray put things in perspective for you?

Ed Boon: We already had in place the overall direction of the events. Those guys know the DC characters so well--their habits, temperaments, behaviors, how they would react in certain scenarios-- that, in some respects, they kept us in check. We'd say, "What if this villainous DC character did this?" and they'd say, "Oh, he can't do that." Their main thing was to keep the DC characters authentic to their personalities in the comic books.

GAMETAP STAFF RECOMMENDS: Fatal Fury, Street Fighter Alpha 2

A Question of Balance
GameTap: How do you balance Sub-Zero with Batman, Scorpion with Superman?

Ed Boon: What cracks me up about that idea, and I have been asked that by so many people, is that you can make Superman as strong or as weak as you want in the programming. But how do you make it to make any sense? Well, we know the back stories to the characters. For instance, Superman has two weaknesses, Kryptonite and magic. The Mortal Kombat universe is surrounded by magic--I mean, we have sorcerers, people from the Nether realms; we have chi and magic attacks. So, remember that cataclysmic event which merges the universes? The source of that is magic. When you mix that in, that explains why Superman, who can move a mountain, who can push a planet, is, in this scenario, weakened a bit. It explains how the other MK characters are strengthened a bit, which levels things out. Superman is a big one, and one of my favorite DC characters that I cannot mention yet is another. Any character with huge, crazy superpowers begs the question, "Well, why don't they just use these superpowers? Why wouldn’t Superman just move at light speed behind his opponent's back and break his neck?"

GameTap: Then there is Batman who, depending on which Batman you're looking at, is either a brawler or a gadget guy. If you’re looking at the TV version of Batman, he is a gadget guy. But if you’re looking at the Frank Miller-inspired Batman, he is more of a brawler. Which Batman are we going to see in this game?

Ed Boon: That’s a good question. One thing we were asked to do was to stay away from the Batman in the movies. He had armor, and we obviously didn't want to go anywhere near the Adam West version, so we created this hybrid one. Our Batman has similarities to the Alex Ross and Jim Lee versions. We worked for quite a long time with our design of Batman and came up with one that's dark and brooding and that fits in with Scorpion and Sub-Zero.

GameTap: How did you decide which characters to include and which ones to skip?

Ed Boon: The decision is based on several factors. One was popularity. And I would associate that with recognizability. We don't want to pick some obscure character that nobody would recognize. No matter how cool he is, there is no value in including Krypto the Super Dog in the rosters. But then there are those characters that fit into the Mortal Kombat universe. And again, a character like Super Monkey is another extreme example of a no. There are gray level characters, and then there is variety. We didn't want to have everybody with the ability to fly, or everybody with blatant superpowers. So we started thinking in terms of counterparts. We have this brooding, dark Sub-Zero guy. Who is the counterpart to that? Batman.

GameTap: So, I have taken a pretty big dislike to Aquaman over the years. Is Aquaman in the game? I mean, seriously, his superpower is to talk to fish.

Ed Boon: I guess I'm supposed to say I can't confirm any characters other than the four. But just try to think of Mortal Kombat characters known for their swimming.

GameTap: Can't think of any swimming characters off the top of my head.

Ed Boon: Well, you'll have to keep thinking.

GameTap: What about potential Mortal Kombat characters who might not have DC counterparts?

Ed Boon: The only thing we knew right off the bat is that we knew we didn't want to introduce any new characters. We wanted every one of the Mortal Kombat and DC characters to be recognizable. We are not introducing any new Mortal Kombat characters. And we're using the same rule set for picking them: popularity, fitting in with the DC universe, and parallels.

GameTap: Among other powers, Superman can fly. How do you restrain him to work as a fighting character?

Ed Boon: Having him fly in an unlimited fashion just won't work. We are giving him the ability to fly, but not an unlimited ability to fly. He'll have special moves in there where he'll fly, but we'll limit it. Just like heat vision. Realistically, his heat vision would burn through any human and kill him. But there are limitations. It does damage, but it doesn't kill because his powers are affected by this phenomenon around him. So, really the story solves a lot of these problems.

GameTap: So do you feel that parents groups who reacted so strongly in the 1990s to your game will look at Mortal Kombat vs. DC Universe and say, "Finally, Ed Boon has come to his senses!"

Ed Boon: I am wondering about that myself. Certainly, MK was one of those games associated with violence in videogames, so I can see certain parents making absolute decisions with their kids. Part of what we're doing is communicating that Mortal Kombat vs. DC Universe is a different game. The DC license will partly communicate this notion, but what it boils down to is the novelty of having these two sets of characters fighting together. What we're really most excited about is asking "What is Mortal Kombat?" and redefining it and rebooting it. That's the most exciting part.


 

 

GIANMARIA
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Qui trovate un artwork del nuovo Scorpion:

http://www.mortalkombatonline.com/

 

 

GIANMARIA
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Ecco le immagini di Superman

http://www.mortalkombatonline.com/

 

 

GIANMARIA
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GIANMARIA:

 

Ecco le immagini di Superman

http://www.mortalkombatonline.com/

Ora c'é Sub-Zero.

 

 

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